Artifacts & items
Plunder ruins for blades, crowns and boots — effects stack on the hero who carries them.
Ruins and battles drop artifacts a hero carries into the field: the Ancient Blade and Wyrmfang Talisman add raw strength, the Crown of Command and Banner of the Vale lift the whole army, Windstride Boots add movement. Optional modes unlock enchanted relics with flight, farsight and warding. Effects stack.
Artifacts
Found as battle and ruin loot, then carried by a hero. Effects stack.
Ancient Blade
+2 str+2 strength
Wyrmfang Talisman
+3 str+3 strength
Crown of Command
+1 cmd+1 strength to whole army
Banner of the Vale
+2 cmd+2 strength to whole army
Duskward Aegis
+1 str+1 str · +1 cmd
Windstride Boots
+4 mv+4 movement
Horn of the Deep
+1 str+1 str · +2 mv
Dungeon relics (Dungeon games only)
Stronger artifacts drawn by deep-floor treasure in a Dungeons game.
Soulreaver Blade
+4 str+4 strength
Warhelm of the Depths
+2 str+2 str · +1 cmd
Rune Banner
+3 cmd+3 strength to whole army
Sevenleague Boots
+6 mv+6 movement
Enchanted artifacts (Rich Artifacts games only)
Powers beyond raw might — flight, farsight, mana, warding, healing and more — found only in a Rich Artifacts game.
Cloak of the Zephyr
flightthe bearer and its army may fly
Farseeing Lens
+2 sight+2 vision radius for the bearer’s army
Orb of the Arcane
+4 mana+4 mana · +1 mana/turn
Ring of Warding
+3 resistwards the bearer against wounds (defensive +3)
Standard of Mending
+1 heal/turnrestores 1 hp to each wounded unit in the army every turn
Coffer of Plenty
+15 gold/turn+15 gold income each turn
Grimoire of the Storm
casts Stormboltthe bearer may cast Stormbolt regardless of level
Enchanted dungeon relics (Rich Artifacts + Dungeon games)
The mightiest enchanted relics, drawn from deep dungeon floors in a Rich Artifacts game.
Winged Aegis
+2 resist+2 resist · flight
Grand Orb of Power
+6 mana+6 mana · +2 mana/turn
Reliquary of Mending
+1 sight+1 sight · +2 heal/turn
Grimoire of Cinders
casts Firestormthe bearer may cast Firestorm regardless of level
Keep exploring
Heroes & skills
Hire heroes from ruins, level them through battle, and turn a war on one champion.
Magic & spells
Scry, bolt, ward and gate — mana-costed spells that bend a battle or a whole map.
The combat system
Stacks, strength, leadership, favored terrain and siege — combat you can actually reason about.
The full compendium
Every unit, ally, artifact, spell and location with complete stats.