BANNERALL
Scouting & vision

Fog of war

Scout the unknown. What you can't see, you can't trust.

Vision in Bannerfall is earned, not given: the map reveals tile by tile as your armies and heroes explore. Higher-sight scouts and divination spells like Scrying Eye and Farsight peel back the dark before you commit to a fight.

The 3D board under fog of war: a small lit pocket of land around a home castle, surrounded by unexplored darkness where the map is not yet revealed.
Turn one under full fog — only the ground your armies can see is lit; the rest is dark.

Peel back the dark

Vision is earned tile by tile as your armies explore. When you need to see farther than your scouts can march, a hero's divination magic reveals the land before you commit.

Scrying Eye

2 mana

Reveal the land around any point on the map

Farsight

4 mana

Reveal a wide region (radius 8) around any point on the map

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Keep exploring

A real 3D board

Every map is a living three.js battlefield you can pan, zoom and orbit — not a grid of flat tiles.

Magic & spells

Scry, bolt, ward and gate — mana-costed spells that bend a battle or a whole map.

The combat system

Stacks, strength, leadership, favored terrain and siege — combat you can actually reason about.

The full compendium

Every unit, ally, artifact, spell and location with complete stats.