BANNERALL
The battlefield

A real 3D board

Every map is a living three.js battlefield you can pan, zoom and orbit — not a grid of flat tiles.

Bannerfall renders every match on a real three.js 3D board: castles, forests, rivers, mountains and marching armies on maps from a 16×12 skirmish to a 72×56 campaign. Pan, zoom and orbit the terrain that decides your battles.

The Bannerfall 3D board: a low-poly island of grass, forest and mountains ringed by sea, dotted with castles, roads, ruins and marching armies.
A real frame from the live 3D board — pan, zoom and orbit it in the offline sandbox.

Maps at every scale

Choose the theatre of war. Every preset is the real board the engine generates — from a lunch-break skirmish to a weeks-long campaign. The board is a grid of tiles; here is every size drawn to scale.

Small
Map size 16 by 12 tiles — 192 tiles in total
16 × 12 · 192 tiles
Medium
Map size 24 by 20 tiles — 480 tiles in total
24 × 20 · 480 tiles
Large
Map size 40 by 28 tiles — 1,120 tiles in total
40 × 28 · 1,120 tiles
Huge
Map size 56 by 40 tiles — 2,240 tiles in total
56 × 40 · 2,240 tiles
Massive
Map size 72 by 56 tiles — 4,032 tiles in total
72 × 56 · 4,032 tiles

Small

16×12

A 192-tile board.

Medium

24×20

A 480-tile board.

Large

40×28

A 1120-tile board.

Huge

56×40

A 2240-tile board.

Massive

72×56

A 4032-tile board.

Terrain that decides battles

Six terrain types make up every map, and where you fight matters as much as who you bring — an army on its favored ground fights at +1.

Plains

Shapes movement cost and, for some armies, a home-ground combat bonus.

Forest

Shapes movement cost and, for some armies, a home-ground combat bonus.

Hills

Shapes movement cost and, for some armies, a home-ground combat bonus.

Mountains

Shapes movement cost and, for some armies, a home-ground combat bonus.

Water

Shapes movement cost and, for some armies, a home-ground combat bonus.

Marsh

Shapes movement cost and, for some armies, a home-ground combat bonus.

Start a gamePlay offline now

Keep exploring

The combat system

Stacks, strength, leadership, favored terrain and siege — combat you can actually reason about.

Fog of war

Scout the unknown. What you can't see, you can't trust.

Eight rival factions

Eight banners, each with its own roster, colours, home ground and temperament.

The full compendium

Every unit, ally, artifact, spell and location with complete stats.