A real 3D board
Every map is a living three.js battlefield you can pan, zoom and orbit — not a grid of flat tiles.
Bannerfall renders every match on a real three.js 3D board: castles, forests, rivers, mountains and marching armies on maps from a 16×12 skirmish to a 72×56 campaign. Pan, zoom and orbit the terrain that decides your battles.

Maps at every scale
Choose the theatre of war. Every preset is the real board the engine generates — from a lunch-break skirmish to a weeks-long campaign. The board is a grid of tiles; here is every size drawn to scale.
Small
16×12A 192-tile board.
Medium
24×20A 480-tile board.
Large
40×28A 1120-tile board.
Huge
56×40A 2240-tile board.
Massive
72×56A 4032-tile board.
Terrain that decides battles
Six terrain types make up every map, and where you fight matters as much as who you bring — an army on its favored ground fights at +1.
Plains
Shapes movement cost and, for some armies, a home-ground combat bonus.
Forest
Shapes movement cost and, for some armies, a home-ground combat bonus.
Hills
Shapes movement cost and, for some armies, a home-ground combat bonus.
Mountains
Shapes movement cost and, for some armies, a home-ground combat bonus.
Water
Shapes movement cost and, for some armies, a home-ground combat bonus.
Marsh
Shapes movement cost and, for some armies, a home-ground combat bonus.
Keep exploring
The combat system
Stacks, strength, leadership, favored terrain and siege — combat you can actually reason about.
Fog of war
Scout the unknown. What you can't see, you can't trust.
Eight rival factions
Eight banners, each with its own roster, colours, home ground and temperament.
The full compendium
Every unit, ally, artifact, spell and location with complete stats.